Musée

Reimagining museum exploration for first time Met visitors and their families

group centered exploration aid and decision-making tool for first-time visitors

Project Overview

Major museum names like The Met, the MOMA or the Natural History Museum are must-see destinations when visiting. These colossal spaces are not just public educational resources, but facilitators of quality time between friends and family (84.5% being group visits).

Using the Metropolitan Museum as a jumping off point I explored ongoing challenges for museum visitors, culminating in a mobile design alternative to traditional way-finding and exploration with unique social features.

Roles

UX Research, UI Design, Experience Design


Timeline

Aug-Dec 2025


Tools

Figma, Canva



SOLUTION OVERVIEW

Musee is a web-app based trip planner and navigator designed to help users get the most out of a short visit. After finding fatigue and way-finding were the biggest obstacles to visitors and quality time was the biggest motivator for visitation my goal was to design a tool that aids in decision making and makes trips feel efficient, spontaneous and empowering.

This app invites visitors to collaborate on custom tours through shared curation features and to explore routes made by professional historians and veteran visitors. Groups can always access the most efficient way from point A to B and see live progress on digital maps, making sure the nearest bathroom, bench and elevator is always within reach.


PROCESS BREAKDOWN

To answer my research question, I conducted qualitative interviews and recorded observational data during several visits to the Met. Quantitative data was analyzed alongside larger surveys, which refined initial direction. In Phase II I narrowed down solutions by sketching and evaluating with my interview participants.

01

Research

Employee and visitor interviews, Surveys,  analyzing visitor engagement patterns

02

Sense-Making

Personas, User Journeys, Key Insights

03

Design

Competitive Analysis, Brainstorming, Concept Ideation, User Testing

04

Build

Iterating Design, Usability Testing, Evaluating Success


lightbulb_outline

This led me to a new Problem Statement…

Group visitors need collective way finding and decision making tools because we found museum visitors have to balance physical exhaustion & mental burnout with fulfilling their visitation goals and current tools dont address fatigue or the unique dynamics of group visits

Competitive Analysis

Brainstorming

based on my future state metaphor and target emotions with other designers we went through rapid ideation focusing on the emotions of – Empowerment, Efficiency, Spontaneity


Round 1 – Prototype Evaluation

For early testing I created a few mid fidelity prototype screens to explain concepts to my testers, all of which tackled slightly different issues

Success Criteria

People saw what they wanted and found out about new things they wanted to see

Groups feel like nobody is stressed having to be the time keeper or navigator

Collaborative features generate a sense of curiosity about the museums content and the group attending as a whole

Testing Design

User Testing

Ideation

For the most successful current market solution I developed a quick user journey along with a user journey for the Met specifically from the perspective of my persona